Wednesday, 24 September 2008

Designing for the user - 1

So we've started a new project called designing for the user, where we have to examine the way a user uses something through an interface. As we're doing games we'll be looking at GUI (graphical user interface). Next week we have to bring in a presentation on a bad gui, a good gui and also an everyday object with a bad user interface.

For my good gui I've chosen TF2 and theres elements of that, that I want to introduce to my GUI that I make later on (Mainly the way that you have the option to have minimal GUI or the standard GUI). For my bad one, well it was a hard choice as every game should go through enough user testing to make sure its not a bad GUI, but in the end it was Generals and Gods, which I found by searching for the worst games I could.

I still haven't found my every day object...

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